

Not too far from them, a death cult dwells in an underground bunker, committed to their dark god and blood rites.

There is the group of generally peace-loving magic types, who eschew technology and try to live off the earth. In the years since, various faction-like civilizations have formed in the ruins, each with its own identity and customs. Hundreds of years have passed on an earth-like world since an unspecified apocalypse nearly wiped humans from the earth.

Elex II might have a ton of jank in the tank, but it more than makes up for that with its stellar world building. Those coming in cold might be a little put off by what they find but sticking with Elex II will reveal a fantastically deep and detailed game world. So yeah, I was excited for Elex II, and having played the first game some, I was prepared to meet it on its own terms. Think Dark Souls level difficulty, without the fluidity of combat. This is a team that happily drops the player into a world where just about everything can one-hit kill them, shows a hiccupping cut scene for story purposes, and then waggles its fingers goodbye while whispering “You’ll figure it out.” It is then up to the player to sink or swim, penetrate Elex’s impenetrable shell, or die trying. Piranha Bytes has always had its own structure for its games, and it sticks doggedly to it's blueprint. Developer Piranha Bytes defiantly follows its own template for games like this, and does not pause for one moment to give a crap about things like “modern design” or “fluid gameplay”. I couldn’t believe that something this big somehow slipped past me I had never even heard of the Elex franchise before this.īut there is probably a reason that Elex has never reached critical mass with the gaming public. I found Elex on the PlayStation Store for five bucks, and snapped it up, merrily spending twenty hours or so exploring its harsh post-apocalyptic landscape before peeling off. I first discovered the original Elex over this past holiday season when I was looking for an open world game to play. If Horizon Forbidden West is a beautifully staged ballet, Elex II is a mosh pit. But I want to be very clear – prospective players need to go into Elex II with their eyes wide open, fully informed that what they will find is something of a glorious shitshow, the video game equivalent of a bloody nose ring and a sticky barroom floor. Yes, there are a lot of new epics vying for your attention right now, but real talk: I’ve spent more time in Elex II than in Dying Light 2 and Horizon Forbidden West combined. What I’m trying to say is that while I’m sure there will be many reviews less kind than my own, there is an audience for Elex II, and I count myself among their number. So how about it? Are you the sort of person that needs all of the smooth edges sanded off of your studio-produced pop punk, or are you in the mood for something flavored with whiskey and pills? This is a game that has players jetpacking into battle against gigantic marsh ogres with a tiny hammer and a crossbow. What’s that you say? You are hungry for an epic open world game, and there just haven’t been any released lately? (Don’t argue, I’m pretty sure that’s what you said.) Well, I’ve got a banger for you here, but we need to first make certain that you are among the select number of gamers that will appropriately appreciate Elex II for everything that it offers.īack in the day, when you heard that open world games like Two Worlds were “broken” and “unplayable”, did you take that as a personal challenge rather than a warning? Do you enjoy projects where scrappy development teams bite off far more than they can chew, and then somehow cobble together what can best be described as an “admirable effort”? Can you squint your eyes and peer through a gauze of jank to find the hidden core of treasure in a game that is lurpy at best and hysterically off-kilter at worst?Įlex is a punk rock game, doing what it wants with all the grace of clanging guitars and pounding drums echoing out from your neighbor’s garage on a summer night.
